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Exploring survival rates of companies in the UK video-games industry: An empirical study
2017
Technological forecasting & social change
The study presented in this paper investigates companies operating in the UK video-game industry with regard to their levels of survivability. Using a unique dataset of companies founded between 2009 and 2014, and combining elements and theories from the fields of Organisational Ecology and Industrial Organisation, the authors develop a set of hierarchical logistic regressions to explore and examine the effects of a range of variables such as industry concentration, market size and density on
doi:10.1016/j.techfore.2016.10.073
fatcat:s5pdnykiujastdmee4xzf77czi