A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Applying data mining to extract design patterns from Unreal Tournament levels
2014
2014 IEEE Conference on Computational Intelligence and Games
We present a study on the application of data mining to extract design patterns from Unreal Tournament III levels used in the online gaming scene for Duel and Team Deathmatch games. The maps' topological structure and their morphology was extracted using ad hoc bots we developed and several statistics have been computed using typical graph algorithms. The process resulted in datasets containing information about all the relevant positions in the maps (the nodes in the game navigation mesh used
doi:10.1109/cig.2014.6932914
dblp:conf/cig/GalliLL14
fatcat:b4gv7qovurd77ksgkm5e5gxntq