A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Time-Varying Textures
2017
Essentially all computer graphics rendering assumes that the reflectance and texture of surfaces is a static phenomenon. Yet, there is an abundance of materials in nature whose appearance varies dramatically with time, such as cracking paint, growing grass, or ripening banana skins. In this paper, we take a significant step towards addressing this problem, investigating a new class of time-varying textures. We make three contributions. First, we describe the carefully controlled acquisition of
doi:10.7916/d8xd1cvp
fatcat:y5zvnvrnfbbcth47sj2yqc3h6u