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Combatting rendering latency
1995
Proceedings of the 1995 symposium on Interactive 3D graphics - SI3D '95
Latency or lag in an interactive graphics system is the delay between user input and displayed output. We have found latency and the apparent bobbing and swimming of objects that it produces to be a serious problem for head-mounted display (HMD) and augmented reality applications. At UNC, we have been investigating a number of ways to reduce latency; we present two of these. Slats is an experimental rendering system for our Pixel-Planes 5 graphics machine guaranteeing a constant single NTSC
doi:10.1145/199404.199407
dblp:conf/si3d/OlanoCMB95
fatcat:wssgt5qalvhw5aoxiztzccixje