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Numerous studies have shown that Game-Based Learning positively impacts educational effectiveness and student motivation. However, according to Amabile's Componential Model of Creativity  , motivation is only one aspect of creativity, next to expertise and creative skills. Therefore, we looked beyond motivational aspects in order to amplify all dimensions of creativity. In a 'Software Design in C++' course at our local faculty of Engineering Technology, students learn to apply high-leveldoi:10.1145/3328778.3372606 dblp:conf/sigcse/GroeneveldA20 fatcat:ir4vy52es5ethbsdwnosbttdxa