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There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussionsnamely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning. We found that the majority of studies focused on teaching coding and academic content through game making, and that few studies explicitly examined thedoi:10.1080/00461520.2015.1124022 pmid:27019536 pmcid:PMC4784508 fatcat:hj2mz2hyvzgqjc5kcesfmyfj4a