Proceedings of Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history Archaeological Storytelling in Games

Daniel Livingstone, Sandy Louchart, Stuart Jeffrey
unpublished
Digital games have been increasingly recognized in recent years for their existing and potential contributions as a medium for promoting engagement with history and cultural heritage. Rather than focus on how games can help the public engage with a known (to scholars) past, here we consider instead how the core problems and processes of archeology themselves might be applied as a story-telling technique in games. We consider what this might look like in games and contrast with archeogaming,
more » ... ting environmental storytelling approaches and examples. Finally, we consider how these techniques could also be applied to developing games to support students learning about archaeology and material culture.
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