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Inspiration From Games and Entertainment Artifacts: A Rising Paradigm for Designing Mechanisms and Algorithms in Robotics
2019
Frontiers in Robotics and AI
Games and toys have been serving as entertainment tools to humans for a long period of time. While except for entertainment, they can also trigger inspiration and enhance productivity in many other domains such as healthcare and general workplaces. The concept of the game is referred to a series of structured procedures (e.g., card games) and virtual programs. The entertainment artifacts could be a toy or even a handicraft, such as origami and kirigami, for entertainment purposes in a broader
doi:10.3389/frobt.2019.00003
pmid:33501020
pmcid:PMC7805903
fatcat:hj7lejcqavfznfnqkl7nxktxki