A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2007; you can also visit the original URL.
The file type is application/pdf
.
A generic virtual reality software system's architecture and application
2005
Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05
Virtual reality (VR) systems utilize additional input and output channels in order to make interaction in virtual environments (VEs) more intuitive and to increase the user's immersion into the virtual world. When developing VR applications, developers should be able to focus on modeling advanced interaction and system behavior instead of rendering issues. Many systems and tools for developing virtual reality applications have been proposed to achieve this goal. However, no de facto standard is
doi:10.1145/1152399.1152440
dblp:conf/icat/SteinickeRH05
fatcat:7xo5sxb7k5eidlo4k6jwglmc34