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Cloth Animation with Self-Collision Detection
[chapter]
1991
Modeling in Computer Graphics
This paper addresses the problem of detecting collisions of very flexible objects, such as clothes with almost rigid bodies, such as human bodies. In our method, collision avoidance consists of creating a very thin force field around the obstacle surface to avoid collisions. This force field acts like a shield rejecting the points. This volume is divided into small contiguous non-overlapped cells which completely surround the surface. As soon as a point enters into a cell, a repulsive force is
doi:10.1007/978-4-431-68147-2_11
dblp:conf/ifip5-10/LafleurMT91
fatcat:p4mkfpyvpjejzcn25u533ijslm