A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2008; you can also visit the original URL.
The file type is application/pdf
.
Perspective shadow maps
2002
ACM Transactions on Graphics
¡ £ ¢ ¡ ¤ ¢ Figure 1: (Left) Uniform 512x512 shadow map and resulting image. (Right) The same with a perspective shadow map of the same size. Abstract Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, which are generated in normalized device coordinate space, i.e., after perspective transformation. This results in important reduction of shadow map aliasing with almost
doi:10.1145/566654.566616
fatcat:vw6s7xnk7zb6xbclfch6qrqhhm