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Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
2012
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '12
0 2 4 8 6 64 256 1024 4096 Figure 1 : We accelerate the shading of acquired materials by selectively shading pixels (white pixels in (d)) using bandwidth prediction (b), and adapting across pixels the number of samples used in the integration to the estimated illuminant variance (c). Our technique makes it possible to interactively render acquired materials while editing the geometry (material: red-metallic-paint). Abstract Shading complex materials such as acquired reflectances in multilight
doi:10.1145/2159616.2159637
dblp:conf/si3d/BagherSSBH12
fatcat:a4thckuhn5betd2vk66sp2a5be