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"Fortnite" and New Kids' Sociabilities
2021
European Journal of Social Sciences
In this paper, we'll be researching the influence of digital games on contemporary kids' sociabilities, based on the assumption that the online universe allows exchanges and social ties in a digital context, with potential evidence on the dynamics of face-to-face interaction. In this perspective, Fortnite videogame will be our case study, which since 2017 has been dominating the entertainment industry and has become a social phenomenon, attracting millions of players using several types of
doi:10.26417/273vgt97c
fatcat:qr6dg2knmndefhftt7rq7pkhyq