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Optimizing Winning Strategies in Regular Infinite Games
[chapter]
SOFSEM 2008: Theory and Practice of Computer Science
We consider infinite two-player games played on finite graphs where the winning condition (say for the first player) is given by a regular omega-language. We address issues of optimization in the construction of winning strategies in such games. Two criteria for optimization are discussed: memory size of finite automata that execute winning strategies, and -for games with liveness requests as winning conditions -"waiting times" for the satisfaction of requests. (For the first aspect we report
doi:10.1007/978-3-540-77566-9_10
dblp:conf/sofsem/Thomas08
fatcat:jrcacdbabjbx3hlyiemk6ndlim