The role of pragmatonyms in the formation of a post-apocalyptic worldview in a role-playing video game

Oleksandra Kuzmenko
2019 Onoma  
The role of pragmatonyms in the formation of a post-apocalyptic worldview in a role-playing video game Abstract: This research deals with the studying of Fallout game series pragmatonyms (product names) in terms of linguistic worldview formation as a result of a player-computer interaction. The computer game is considered as a media text as a fragment of a media discourse and a piece of fiction of a definite genre. Being a reality model, the computer game comprises a number of objects. In terms
more » ... of expression, game objects are audio-visual parts of reality model responding to players' actions in a way similar to interpersonal communication. According to the content, they are the linguistic means of impact producing through semantically motivated names. Thus, the research question is the ways pragmatonyms take part in the formation of game worldview and creating player-game interactivity. For this reason, 424 pragmatonyms have been collected and analysed to prove that 118 OLEKSANDRA KUZMENKO pragmatonyms are created according to the genre features and conforming to the interactivity of the game. Overall, pragmatonyms are the linguistic means of impact producing, regarding interactivity of the game and its genre features, and, consequently, take part in worldview modelling.
doi:10.34158/onoma.54/2019/7 fatcat:wxaxyaibybeqzaqhkjlxnhojsu