A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
The role of pragmatonyms in the formation of a post-apocalyptic worldview in a role-playing video game
2019
Onoma
The role of pragmatonyms in the formation of a post-apocalyptic worldview in a role-playing video game Abstract: This research deals with the studying of Fallout game series pragmatonyms (product names) in terms of linguistic worldview formation as a result of a player-computer interaction. The computer game is considered as a media text as a fragment of a media discourse and a piece of fiction of a definite genre. Being a reality model, the computer game comprises a number of objects. In terms
doi:10.34158/onoma.54/2019/7
fatcat:wxaxyaibybeqzaqhkjlxnhojsu