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Symposium on Rendering
This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two devices for capturing such illumination. In the first we photograph an array of mirrored spheres in high dynamic range to capture the spatially varying illumination. In the second, we obtain higher resolution data by capturing images with an high dynamic range omnidirectional camera as it traversesdoi:10.2312/egwr/egwr03/141-149 fatcat:3pedggnqafhfrmbn75pruzmqri