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Use of Digital Games in Writing Education: An Action Research on Gamification
2019
Contemporary Educational Technology
The aim of the study is to determine the contribution of gamification to writing skills of middle school students. For this study, a lesson plan has been developed to relate Writing and Authorship Skills lesson to the gamification for middle school students. From this lesson plan, it was tried to determine the effectiveness of the teaching process. Therefore, the study was designed as action research. The research group is composed of seventh grade students. Criteria sampling technique was used
doi:10.30935/cet.590005
fatcat:m4c4vonihraxzolurjvx24g62y