Game and interactivity in computer science education

Esteban Clua, Bruno Feijó, Jason Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes
2006 ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06  
Interactive computer graphics and games are powerful tools that can be used in the educational process. Much research shows that the learning process is highly enhanced when this kind of approach is used in computer science teaching, not only because of the motivation they engender, but also because high end results can be easily generated with relatively little effort. In fact, both interactive and game tools are growing in importance for supporting computer science learning, since they are
more » ... able of covering many of the typical topics included in the curriculum: Linear Algebra, Artificial Intelligence, Computer Graphics, Network, Real Time Simulations, Human Computer Interaction, Software Engineering, among other important topics. Professor Esteban Clua has started with other professors and educators a Brazilian network for game in education. That community is growing fast and there are now a large number of professionals researching how to develop tools to be used by the educational community, particularly in computer science.
doi:10.1145/1179295.1179298 dblp:conf/siggraph/CluaFRSGPTB06 fatcat:3fe7gsabrre7dl64qtjutrnq64