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A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
[article]
2004
Symposium on Rendering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rates using graphics hardware. No constraint is imposed on the hair style, and its geometry can be dynamic. Similar to previously presented methods, a 1D visibility function is constructed for each line of sight of the light source view. Our approach differs from other work by treating the hair geometry as a 3D density
doi:10.2312/egwr/egsr04/173-178
fatcat:fmgzlnoqybam7p72agtp43w2bu