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Augmented reality (AR) is a tool that holds much promise in terms of its application for educational purposes. Despite the fact that the hardware needed to access AR is becoming ubiquitous in classroom environments, however, AR's use in educational settings is diffusing at a slow pace. Several challenges are present for educators interested in adopting AR in their instructional environments but these are not insurmountable. Increasing hardware availability as well as software advances aredoi:10.2458/azu_itet_v3i2_miller fatcat:rvzvquuzd5hfzg4p4vyrxuwlhi