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Motion synthesis for controlling a virtual ball in real-time
International Journal of Multimedia and Ubiquitous Engineering
Manually creating and editing the motion of a character handling a ball is a very cumbersome task because the character's motion must be synchronized with the movement of the ball in time and space according to the laws of physics. Thus, we propose a convenient way to automatically synthesize character animation for the control of a ball by using motion capture data. Because it is difficult for a beginner to control a ball skillfully, we do not use an actual ball. Instead, we capture motionsdoi:10.21742/ijmue.2018.13.4.01 fatcat:zhky5evzm5fivkuvzx55jj2frq