Games Research Today: Analyzing the Academic Landscape 2000-2014

Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister
2015 International Conference on Foundations of Digital Games  
In this paper we present an analysis of the academic landscape of games research from the last 15 years. We employed a data driven approach utilizing co-word and co-venue analysis on 48 core venues to identify 20 major research themes and 7 distinct communities, with a total of 8,207 articles and 21,552 unique keywords being analyzed. Strategic diagrams and network maps are applied to visualize and further understand interrelationships and underlying trends within the field.
dblp:conf/fdg/MelcerNCCEI15 fatcat:zyq7m6jonbhtfb2z3uxkbcaql4