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Proceedings of the 52nd Hawaii International Conference on System Sciences
Matchmaking systems are one of the core features of experience in online gaming. Matchmaking systems influence player satisfaction, engagement, and churn risk. The paper looks into the current state of the theoretical and practical implementation of such systems in the mobile gaming industry. We propose a basic classification of matchmaking systems into random and quasi-random, skill-based, role-based, technical factor-based, and engagement based. We also offer an analysis of matchmakingdoi:10.24251/hicss.2019.297 fatcat:ha3rmnwtpna2hnyk33w3kjmk2u