Making things public

Elizabeth Losh
<span title="">2006</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="" style="color: black;">Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames - Sandbox &#39;06</a> </i> &nbsp;
This paper discusses two computer graphics-intensive projects at the University of Southern California that are being developed with funding from the U.S. military: Tactical Iraqi, a computer game designed to accelerate a soldier's acquisition of spoken Arabic to assist in volatile tactical situations, and Virtual Iraq, a virtual reality simulation intended to lessen the effects of Post-Traumatic Stress Disorder among combat veterans. Both initiatives have received extensive national media
more &raquo; ... age and may serve rhetorical as well as pedagogical or therapeutic ends by making individual, private digital experiences aimed to effect the personal education or rehabilitation of military personnel accessible to a wider public. This paper examines the debate in the serious game development community about working on behalf of government-funded projects that support current military efforts. It also considers the potential for what Bruno Latour has called "object-oriented democracy" that these games and simulations could represent.
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="">doi:10.1145/1183316.1183334</a> <a target="_blank" rel="external noopener" href="">dblp:conf/siggraph/Losh06</a> <a target="_blank" rel="external noopener" href="">fatcat:23tqxa5h4rclxhntj7lqfmwlyy</a> </span>
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