Reflecting on design principles in the context of virtual reality learning experiences in astronomy and science education

Magdalena Kersting, Jackie Bondell, Rolf Steier
2021 Proceedings of 1st Electronic Conference on Universe   unpublished
Virtual reality (VR) technologies have the potential to profoundly transform learning activities in astronomy and science through new forms of perceptual engagement and bodily participation. Since advancements in technology and education drive change in each other, researchers have started to explore opportunities and challenges of using VR in (in)formal learning environments. While research on VR from technology perspectives is extensive, there are relatively few attempts to explore learning-oriented design considerations with VR tools.
doi:10.3390/ecu2021-09264 fatcat:jfx4wt5orbdr5ew4x3jbscixmu