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Gamification in Crowdsourcing: A Review
2016
2016 49th Hawaii International Conference on System Sciences (HICSS)
This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings. Overall, the results of the review indicate that gamification has been an effective approach for increasing crowdsourcing participation. When comparing crowdcreating, -solving, -processing andrating CS approaches, the results show
doi:10.1109/hicss.2016.543
dblp:conf/hicss/MorschheuserHK16
fatcat:widtetcswzhldgxwlkij72i3pe