Gamification in Crowdsourcing: A Review

Benedikt Morschheuser, Juho Hamari, Jonna Koivisto
2016 2016 49th Hawaii International Conference on System Sciences (HICSS)  
This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings. Overall, the results of the review indicate that gamification has been an effective approach for increasing crowdsourcing participation. When comparing crowdcreating, -solving, -processing andrating CS approaches, the results show
more » ... rences in the use of gamification across CS types. Crowdsourcing initiatives that provide more monotonous tasks most commonly used mere points and other simpler gamification implementations, whereas CS initiatives that seek for diverse and creative contributions have employed gamification in more manifold ways employing a richer set of mechanics. These findings provide insights for designers of gamified systems and further research on the topics of gamification and crowdsourcing. Figure 1. Search hits (Scopus, all fields, CS left axis, gamification right axis)
doi:10.1109/hicss.2016.543 dblp:conf/hicss/MorschheuserHK16 fatcat:widtetcswzhldgxwlkij72i3pe