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Stereoscopic Displays and Virtual Reality Systems XII
Gaseous phenomena such as clouds, fog, and mist have been difficult to render in realistic monoscopic imaging environments. Such phenomena are transparent, cast shadows, have dynamic behavior, and are of variable density. This paper describes a method based on splatting, billboarding, and alpha-blending that works well in a realistic real-time stereo imaging environment. Splatting is used to reconstruct a discretely sampled 3D volume to produce a 2D image with appropriate density. Efficientdoi:10.1117/12.584586 fatcat:3cpxs4ccyvboxpbod5w2m3iip4