Spatial Disorientation on Stimulation to Multisensory System Using a Flight Simulator
フライトシミュレータを用いた視覚・身体傾斜時の空間識誤認の研究

Keisuke Mizuta, Yatsuji Ito, Masaya Kato, Hiromichi Shirato, Mitsuhiro Mori, Hideo Miyata, Masanori Ishii, Kazuhiro Soeda, Akira Watanabe, Masamichi Sudo, Ryutaro Izumi
1998 Equilibrium Research  
This study evaluated illumination and spatial disorientation under multisensory stimulation (visual, vestibular, tactile and proprioceptive receptor). In this paper, we investigated spatial disorientation in view of postural control and self-motion sensation. The flight simulator in National Aerospace Laboratory (NAL) was used. The subjects were 20 healthy young persons. The subject stood on the motionbase in front of a big screen. The image of a virtual room of JEM or a random dot pattern were
more » ... projected on the screen. The image and the motionbase were tilted under computer control. Posture and perceived self-motion were affected by visual stimulation when the virtual image was used, especially when both the motionbase and image were tilted, but when the random dot pattern was projected, these effects were slight. We suppose that these effects were due to differences in the visual information that provided position cues. There was great individual variation in these postural responses. We suggest that this variation is due to individual differences in dependence on visual cues.
doi:10.3757/jser.57.579 fatcat:d6xjlvixi5bgzawiqccgx4cjpa