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The development and professionalization of a video game requires tools for analyzing the practice of the players and teams, their tactics and strategies. These games are very popular and by nature numerical, they provide many tracks that we analyzed in terms of team play. We studied Defense of the Ancients (DotA), a Multiplayer Online Battle Arena (MOBA), where two teams battle in a game very similar to rugby or American football. Through topological measuresarea of polygon described by thedoi:10.1016/j.aasri.2014.08.014 fatcat:gmwbmxxv35eejjkamr2ih2zk5m