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Participatory Ideation for Gamification: Bringing the User at the Heart of the Gamification Design Process
[chapter]
2018
Lecture Notes in Computer Science
Gamification, i.e. applying game elements in non-game contexts, is been increasingly used for designing systems and application elements to foster user engagement, enjoyment and support behavior change. Experts agree that, to be efficient, gamification strategies should be designed in a user-centric fashion. However, current user-centered design approaches in gamification primarily involve users during user research and iterative testing. In this paper, we describe an ideation approach for
doi:10.1007/978-3-030-05909-5_4
fatcat:7tr3ss57arcgbdux6ppdgjefce