Reinforcement Learning Agent for a Flight Simulation Video Game

Victor Nonea, University Politehnica of Bucharest, Radu Iacob, Traian Rebedea, University Politehnica of Bucharest, University Politehnica of Bucharest
2021 RoCHI - International Conference on Human-Computer Interaction   unpublished
This paper is a case study analysis of the viability of using machine learning methods for skilled NPC agents in production level video games and how they compare to their hand-coded counterparts. The implementation and experiments were made in a simple OpenGL game about flying an aircraft through a set of checkpoints without crashing. Our conclusion is that current machine learning methods are not feasible for building the NPC agent, because, while they simplify the agent's design, they
more » ... tially complicate the testing and debugging processes without offering an improved ability for the NPC.
doi:10.37789/rochi.2021.1.1.15 fatcat:pupcpbmekbcphgjft2xv6kgsfy