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Reinforcement Learning Agent for a Flight Simulation Video Game
2021
RoCHI - International Conference on Human-Computer Interaction
unpublished
This paper is a case study analysis of the viability of using machine learning methods for skilled NPC agents in production level video games and how they compare to their hand-coded counterparts. The implementation and experiments were made in a simple OpenGL game about flying an aircraft through a set of checkpoints without crashing. Our conclusion is that current machine learning methods are not feasible for building the NPC agent, because, while they simplify the agent's design, they
doi:10.37789/rochi.2021.1.1.15
fatcat:pupcpbmekbcphgjft2xv6kgsfy