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Region-based 3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
2008
Simulation (San Diego, Calif.)
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D compression algorithms compress the whole object to reduce the local storage requirement and the delays in transmitting objects over the Internet. However, in some interactive applications, the client may be interested in particular section(s) of the object. The server needs to segment the object into parts and send them
doi:10.1177/0037549708093374
fatcat:4ayswms75zdzhk2utaizaycwxm