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A GPU accelerated algorithm for 3D Delaunay triangulation
2014
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '14
We propose the first algorithm to compute the 3D Delaunay triangulation (DT) on the GPU. Our algorithm uses massively parallel point insertion followed by bilateral flipping, a powerful local operation in computational geometry. Although a flipping algorithm is very amenable to parallel processing and has been employed to construct the 2D DT and the 3D convex hull on the GPU, to our knowledge there is no such successful attempt for constructing the 3D DT. This is because in 3D when many points
doi:10.1145/2556700.2556710
dblp:conf/si3d/CaoNGT14
fatcat:jo3i7khl2fglnpj5xqblqxn6b4