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PhotoNs-GPU:A GPU accelerated cosmological simulation code
[article]
2021
arXiv
pre-print
We present a GPU-accelerated cosmological simulation code, PhotoNs-GPU, based on algorithm of Particle Mesh Fast Multipole Method (PM-FMM), and focus on the GPU utilization and optimization. A proper interpolated method for truncated gravity is introduced to speed up the special functions in kernels. We verify the GPU code in mixed precision and different levels of interpolated method on GPU. A run with single precision is roughly two times faster that double precision for current practical
arXiv:2107.14008v1
fatcat:ezcyjwcprvgkzlxzuzosxxtgbq