Advanced visualization techniques for flow simulations : from higher-order polynomial data to time-dependent topology [article]

Markus Üffinger, Universität Stuttgart, Universität Stuttgart
2014
Computational Wuid dynamics (CFD) has become an important tool for predicting Fluid behavior in research and industry. Today, in the era of tera- and petascale computing, the complexity and the size of simulations have reached a state where an extremely large amount of data is generated that has to be stored and analyzed. An indispensable instrument for such analysis is provided by computational Wow visualization. It helps in gaining insight and understanding of the Wow and its underlying
more » ... s, which are subject to a complex spectrum of characteristic behavior, ranging from laminar to turbulent or even chaotic characteristics, all of these taking place on a wide range of length and time scales. The simulation side tries to address and control this vast complexity by developing new sophisticated models and adaptive discretization schemes, resulting in new types of data. Examples of such emerging simulations are generalized Vnite element methods or hp-adaptive discontinuous Galerkin schemes of high-order. This work addresses the direct visualization of the resulting higher-order Veld data, avoiding the traditional resampling approach to enable a more accurate visual analysis. The second major contribution of this thesis deals with the inherent complexity of Wuid dynamics. New feature-based and topology-based visualization algorithms for unsteady Wow are proposed to reduce the vast amounts of raw data to their essential structure. For the direct visualization pixel-accurate techniques are presented for 2D Veld data from generalized Vnite element simulations, which consist of a piecewise polynomial part of high order enriched with problem-dependent ansatz functions. Secondly, a direct volume rendering system for hp-adaptive Vnite elements, which combine an adaptive grid discretization with piecewise polynomial higher-order approximations, is presented. The parallel GPU implementation runs on single workstations, as well as on clusters, enabling a real-time generation of high quality images, and interactive explora [...]
doi:10.18419/opus-6440 fatcat:zphqre7c3zg67coau3dx3vrpvm