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Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming
2008
2008 22nd Workshop on Principles of Advanced and Distributed Simulation
Peer-to-peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from untrusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is
doi:10.1109/pads.2008.16
dblp:conf/pads/WebbST08
fatcat:mxfs6mnpbnhkpoqri4lj7gx7z4