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Augmenting performances of live popular music with computer systems poses many new challenges. Here, "popular music" is taken to mean music with a mostly steady tempo, some improvisational elements, and largely predetermined melodies, harmonies, and other parts. The overall problem is studied by developing a framework consisting of constraints and subproblems that any solution should address. These problems include beat acquisition, beat phase, score location, sound synthesis, data preparation,doi:10.1145/1279740.1279764 dblp:conf/nime/Dannenberg07 fatcat:ma2gndmgbrd2lloebayebwpixi