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Coupling cloth and rigid bodies for dexterous manipulation
2014
Proceedings of the Seventh International Conference on Motion in Games - MIG '14
This paper introduces a new simulation technique to enable detailed dexterous manipulation of cloth. Without reimplementation or substantial modification, existing cloth simulators can only be used to approximate limited interaction between cloth and rigid bodies due to the incorrect computation of contact forces. For example, a simple scenario of two fingers pinching a piece of cloth often results in the cloth slipping out of the hand. Our technique provides a simple solution to cloth-rigid
doi:10.1145/2668064.2668066
dblp:conf/mig/BaiL14
fatcat:uhtptnrhbfh35ouyr53wrcjfma