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In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our differentdoi:10.1145/2159365.2159421 dblp:conf/fdg/SullivanS11 fatcat:jgwvfupglfhqdjcy64oeycxulm