Lessons in teaching game design

Anne Sullivan, Gillian Smith
2011 Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11  
In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our different
more » ... es our different approaches, and provides insight into the game design process for students.
doi:10.1145/2159365.2159421 dblp:conf/fdg/SullivanS11 fatcat:jgwvfupglfhqdjcy64oeycxulm