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Using gaming simulation experiments to test railway innovations: Implications for validity
2013
2013 Winter Simulations Conference (WSC)
Gaming simulation in the railway sector often uses the same conceptual model as in computer simulation, and enables operators to interact with this model during a simulation run. Therefore, gaming simulation validation poses different challenges. This paper aims to answer the question to what extent gaming simulation can be used as an experimental research setting, due to its loosely demarcated experimental features. Focusing on validity issues, we study five cases in which the Dutch railway
doi:10.1109/wsc.2013.6721557
dblp:conf/wsc/LoHM13
fatcat:65v3cwqdivcsjniqkyvyfkdroa