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ACM SIGGRAPH Asia 2008 papers on - SIGGRAPH Asia '08
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controllers have been developed by both independent and commercial developers. We add to this growing library with three performance interfaces that allow the user to control the motion of a dynamically simulated, animated character through the motion of his or her arms, wrists, or legs. For comparison, we also implement adoi:10.1145/1457515.1409076 fatcat:u252fypee5djjjsy7un443sy4q