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A reflectance model for diffuse fluorescent surfaces
<span title="">2006</span>
<i title="ACM Press">
<a target="_blank" rel="noopener" href="https://fatcat.wiki/container/lmfbfntycbd2hlv5cs4ryztpce" style="color: black;">Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia - GRAPHITE '06</a>
</i>
Figure 1 : A synthetic image where our proposed BRDF model is used on a fluorescent orange surface that is being illuminated by several collimated monochrome light sources. The scene geometry is similar to that shown in figure 2. Note the colours of the directly viewed bright dots on the material itself, and the in some cases considerably different colours seen in the reflection patterns. It is noteworthy that the blue and green monochrome lights (second and third light from the left), which
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... l into the main area of the absorption curve shown in figure 4, exhibit the largest colour discrepancies between specular and diffuse reflection. Abstract Fluorescence is an interesting and visually prominent effect, which has not been fully covered by Computer Graphics research so far. While the physical phenomenon of fluorescence has been addressed in isolation, the actual reflection behaviour of real fluorescent surfaces has never been documented, and no analytical BRDF models for such surfaces have been published yet. This paper aims to illustrate the reflection properties typical for diffuse fluorescent surfaces, and provides a BRDF model based on a layered microfacet approach that mimics them.
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