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Game design principles in everyday fitness applications
2008
Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW '08
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are several examples of successful games based on focused physical interaction, persuasive applications that integrate into everyday life have had more mixed results. This underscores a need for designs that encourage physical activity while addressing fun, sustainability, and behavioral change. This note suggests a new
doi:10.1145/1460563.1460603
dblp:conf/cscw/CampbellNF08
fatcat:az6gxehmy5ax3jm33uojysjgli