A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
REAL-TIME MIXED REALITY WITH GPU TECHNIQUES
english
2008
Proceedings of the Third International Conference on Computer Graphics Theory and Applications
unpublished
english
In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.
doi:10.5220/0001099302490252
fatcat:v6sy4awgjnfxrmubnrxxgsarea