Determination of 3D human body postures from a single view
Computer Vision Graphics and Image Processing
In this paper a method is proposed to recover and interpret the 3D body structures of a person from a single view, provided that (1) at least six feature points on the head and a set of body joints are available on the image plane, and (2) the geometry of head and lengths of body segments formed by joints are known. First of all, the feature points on the head in the head-centered coordinate system and their image projections are used to determine a transformation matrix. Then, the camera
... on and orientations are extracted from the matrix. Finally, the 3D coordinates of the head points expressed in the camera-centered coordinate system are obtained. Starting from the coordinates of the neck, which is a head feature point, the 3D coordinates of other joints one-by-one are determined under the assumption of the fixed lengths of the body segments. A binary interpretation tree is used to represent the 2"-' possible body structures, if a human body has n joints. To determine the final feasible body structures, physical and motion constraints are used to prune the interpretation tree. Formulas and rules required for the tree pruning are formulated. Experiments are used to illustrate the pruning powers of these constraints. In the two cases of input data chosen, a unique or nearly unique solution of the body structure is obtained. e 1985 Academic PI~SS, IIIC.