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Ray Traced Volume Clipping Using Multi-Hit BVH Traversal
2017
IS&T International Symposium on Electronic Imaging Science and Technology
Clipping is an important operation in the context of direct volume rendering to gain an understanding of the inner structures of scientific datasets. Rendering systems often only support volume clipping with geometry types that can be described in a parametric form, or they employ costly multi-pass GPU approaches. We present a SIMD-friendly clipping algorithm for ray traced direct volume rendering that is compatible with arbitrary geometric surface primitives ranging from mere planes over
doi:10.2352/issn.2470-1173.2017.1.vda-392
fatcat:unwbnlxnfvaghc34dbgifs7umm