Com-educational Platforms: Creativity and Community for Learning
Plataformas com-educativas: creatividad y comunidad para el aprendizaje

Iván Sánchez-López, Amor Pérez-Rodríguez, Manuel Fandos-Igado
2019 Journal of New Approaches in Educational Research  
Education is at a time of redefinition and transformation, in line with an era characterized by considerable technological development and profound social changes. One would expect it to be accompanied by a media context in which narrative models are transformed by the impact of digitalization, affecting student-teacher interactions. However, it has been observed that the media usage of an entire generation emphasizes the gap between formal education and young people's everyday digital life.
more » ... hin this framework, and at the international level, a series of innovative pedagogical proposals have emerged, which approach education from the field of communication: Minecraft Education, NFB Education, Educ'Arte, Scratch and 7 de Cinema. We have called them com-educational platforms, because of their investment in the education-communication vector, based on an educommunicative idea. The proposed study implements a multimodal discourse analysis (MDA) to gain an in-depth knowledge of its characteristics. Beyond their individual idiosyncrasies, our analysis reveals a common central feature: the placement of community-creativity combination as the core phenomenon for learning.
doi:10.7821/naer.2019.7.437 fatcat:r2uq5viry5ft7czwvkmewakcp4