Video games as the digital entertainment platform during the COVID-19 pandemic [chapter]

A.M. Maheswara, V. Wibowo
2021 Empowering Civil Society in the Industrial Revolution 4.0  
COVID-19 has had a huge impact on the world community -starting from school children, teachers, or employees. Governments in some countries implement a lockdown system that forces people to work and have activities at home. This was an important momentum for video game developers to contribute more to society. This research focuses on the European video game industry, considering that Europe has a sizable video game industry. This study uses a sociocultural approach with qualitative methods and
more » ... literature study. Through this research, it is hoped that it will open up new perspectives and knowledge regarding the contribution of video games in society. Based on the results of this study, shows that video games can be a source of alternative entertainment and educational tools to make it easier for people to carry out their daily activities even though they are at home during the pandemic.
doi:10.1201/9781003180128-9 fatcat:dlidppvulbfvhiqxemw6ecpetm