HuMoRS

Marcos Balsa Rodríguez, Marco Agus, Fabio Marton, Enrico Gobbetti
2014 Proceedings of the Nineteenth International ACM Conference on 3D Web Technologies - Web3D '14  
Figure 1 : Remote virtual exploration of a scene composed by several high resolution statues on a Asus TF201 tablet (left image), and on a LG Nexus 4 smartphone (right image). During interaction, models are adaptively downloaded from the network, and knowledge of the currently rendered scene is exploited to automatically center a rotation pivot for the camera controller and to propose context-dependent precomputed viewpoints. Abstract We present HuMoRS, a networked 3D graphics system for
more » ... tively streaming and exploring massive 3D mesh models on mobile devices. The system integrates a networked architecture for adaptive on-device rendering of multiresolution surfaces with a simple and effective interactive camera controller customized for touchenabled mobile devices. During interaction, knowledge of the currently rendered scene is exploited to automatically center a rotation pivot and to propose context-dependent precomputed viewpoints. Both the object of interest and the viewpoint database are resident on a web server and adaptive transmission is demonstrated over wireless and phone connections in a Cultural Heritage application for the exploration of sub-millimetric colored reconstructions of stone statues. We report also on a preliminary user-study comparing the performances of our camera navigation method with respect to the most popular Virtual TrackBall implementations, with and without pivoting.
doi:10.1145/2628588.2628593 dblp:conf/vrml/RodriguezAMG14 fatcat:vnwceixdyrgqlkcuwnun6uusta