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The modelling of pedestrian behaviour in a real-world environment is a complex problem, mainly due to the unpredictable nature of human decision making. Agentoriented simulation moves away from the traditional allknowing and "controlling" simulations and towards reality, where pedestrians exhibit different behaviours depending on their knowledge of the environment and other personal characteristics. We look the behaviours that pedestrians may exhibit and the different techniques used fordoi:10.1109/iat.2006.65 dblp:conf/iat/RonaldSK06 fatcat:okytqx6eqzaabkb326m2pavx74